Game Designer & Developer, music composer, ex-Software QA, action movies fan, gamer
Games portfolio:
Flying Wild Hog:
Unannounced Project (design, programming)
Space Punks (design, programming)
Teyon:
Robocop: Rogue City (design, programming - pre-production)
Terminator: Resistance Annihilation Line DLC (design, programming)
Terminator: Resistance Infiltrator Mode DLC (design, programming)
Terminator: Resistance (gameplay design, sound design, music)
Bloober Team:
Silent Hill 2 Remake (game design - early prototype)
Bob Games:
Astrohazard Solutions Ltd. (design, programming, producer)
Astrohazard Defense (design, programming, producer)
Advanced Pirates & Monsters (design, programming, music, producer)
Advanced Pirates & Monsters Arcade Edition (design, programming, music, producer)
Other:
Unreal Engine Marketplace assets (programming, design)
Underneath: Dwarven Artifacts (AI & UI programming)
The Subject (design, programming, audio, writing)
Fading Fire (KrakJam 2019, 2nd Award: programming, design)
Project A.G.A.I.N (KrakJam 2018: programming, audio)
Sandworms (KrakJam 2017: programming, music)
Grim Invaders (My first game, ever)
Technical portfolio:
Blueprint Rush (Unreal Engine 5)
Red is Dead (Unity)
Blog:
https://www.gamedeveloper.com/author/leszek-gorniak
Lectures:
Who approved this? (Game Industry Conference 2023)
7 tips for switching to Multiplayer in Unreal Engine (Digital Dragons 2023)
7 tips for switching to Multiplayer in Unreal Engine (Game Industry Conference 2022)
Unbreakable Stories - Quest Design with QA approach (Game Industry Conference 2021)
Game Design - droga w nieznane (Digital Dragons Academy 2020, Polish)
Music:
https://www.youtube.com/watch?v=VwBKHkqcHxU
https://soundcloud.com/lg7music